Since this is application based, it will make these changes before any VSync changes.Īs an example, if you have an application that runs amazingly well on a Titan X card at around a consistent 75 to 85 FPS, most users will not have the higher-end machine to achieve this (or if you were developing for a console, the target is usually 60 FPS). With Frame Rate Smoothing, the application is determining what range is acceptable for Frame Rate wandering, so you can cap your Frame Rate between Min and Max allowable values. Most modern video cards have adaptive VSyncing which yields better results with less stuttering.Īdaptive VSync prevents screen tearing and reduces stuttering by locking the higher-end of Frame Rate to 60 FPS and turns VSync off below 60.īoth images above were used in NVIDIA's Adaptive VSync documentation page. The image below is an example that illustrates what happens when the Frame Rate drops which produces VSync stuttering. This enables each application to decide whether you want to use VSync with it or not. With modern monitors and video cards, VSync is not often as critical an issue (depending of course on the demands of the system and desired results), and for that reason, VSync for most is set to Application Specific in your Video Card's Configuration Manager (for example, the NVIDIA Control Panel). The functionally works by setting an overall Frame Rate based on the video card demands and the Monitor refresh rate this will yield a very harsh jump sometimes between 30 FPS and 60 FPS on modern machines which yield the stuttering effect. ![]() VSync essentially is a way to control screen tearing (when the Frame Rate exceeds the Refresh Rate of the monitor) or stutter (when the Frame Rate drops below the Frame Rate Cap, typically 60 FPS) in your rendered application. To better understand how Smooth Frame Rate works, an understanding of Vertical Sync (or VSync) is also needed as the two have a lot in common. ![]() don't know how true that is, but yeah.The Smooth Frame Rate option (found in the Project Settings under General Settings/Framerate) is enabled by default and can be used to define the min/max acceptable frame rates on a per-application basis. I was reading something on the Steam community forums from a couple of years ago where the game's engine just doesn't play nice with anything over 60Hz because it was ported over from consoles. This R9 290X has been treating me well in pretty much every game (hold for GTA V which I play on 40-50fps because I play it maxed out/near maxed) and I got it new for free, so I figured why not just hold onto it until I truly need to upgrade? It's a free $400 (last time I checked) card after all! So I figured why not just get two 144Hz 1ms monitors and a Corsair K70 RGB from my gift card instead? I was going to originally use my $700 NewEgg gift card to purchase a Titan X, but then I realized the Titan X would be way overkill for the 59/60Hz rinky dink monitor I was rocking before. ![]() :lol:Īnd regarding the 980Ti, I don't think so. ![]() I came from a smaller monitor as well so these two 24 inchers are plenty big. It's pretty weird playing games because I'm used to 59/60Hz, so the smoothness is very strange.
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