With each run of the dungeon, you’ll earn resources you can spend to strengthen your weapons, take less damage, and learn new active and passive skills. While the items you find may be less common than hack and slashes like Diablo, you do get permanent upgrades as you progress through the game. Of course, while there’s the occasional buff or item that players can pick up, there’s not exactly a bunch of loot to grab as you progress through the game. There are various items you can find during a run that can further specialize or round out your characters as you progress- you’ll find various divine graces, relics, and charms that can confer new action skills or passive abilities on each run which can really help you blaze through enemies. ![]() While wandering through dungeons you can find different events or shopkeepers so sometimes it can be worthwhile to play through an area again to grind for more gold or possibly discover an NPC or event you didn’t see previously, though it’s not like grinding is necessary to beat Children of Morta- the main story of the game can be beaten in about 13 to 14 hours.Ĭombat in Children of Morta involves using your attacks at the proper time and a lot of kiting- it’s more in tune with hack and slash games where you need to manage how enemies approach for maximum effectiveness. Each area of the dungeon is randomly generated, with some randomized events popping up here or there as well such as saving a wolf cub who lost its mother to corrupted creatures. Each time you are brought back to the game’s hub, the Bergson house, you can find some dialogue of the family conversing with each other or musing to themselves- some of it is very trite, but some is actually very meaningful or dramatic (sometimes melodramatic) and really helps flesh out the characters even if only by a couple lines of dialogue at a time.Īs the Bergsons, your overall goal will be to enter the dungeons and make your way through them while killing baddies and collecting gold. The pixel art in Children of Morta is quite excellent each character is animated in such a way that their individual personality shows through in their actions. The storyline obviously isn’t much, but it’s definitely more than you get out of most games in the genre, and as you progress through the game, you will learn the personalities and grow to appreciate what each member of the Bergson family brings to the table. In Children of Morta you play as the Bergson family, starting with the father and unlocking the eldest daughter before you finish the prologue (this enables co-op pretty quickly), and you learn that the Bergson family has a responsibility since long ago to combat the Corruption that flows from the mountain. “Go into the pit and do things until you die” or something involving the game’s unique mechanic are usually all you can boil most roguelike’s plots down to, but Children of Morta is a little different – it has a set cast of characters, not mooks or custom characters with no dialogue, but real people with various concerns about the state of their world, or even just worries within the family. Roguelike games are usually pretty light on story. So is this game worth spending the time away from your own kids, or is this the redheaded stepchild of the roguelike genre? Let’s find out. Some roguelikes forego uniqueness, and attempt to stand above their peers not by throwing in something a player’s never seen before, but instead by attempting to be the most polished title you could purchase in the genre: This is the type of roguelike Children of Morta is. ![]() Some run the gamut and push what a roguelike can be, such as how Enter the Dungeon and Binding of Isaac, which implement bullet hell-esque shooting mechanics, Slay the Spire incorporates deck building, and Crypt of the Necrodancer tosses in unique movement mechanics. Roguelikes are an ever-present genre with a lot of quirks- many have delightful pixel graphics, excellent sound design, and characters.
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